VVISF & VVGL
VVGL::GLScene Member List

This is the complete list of members for VVGL::GLScene, including all inherited members.

context() constVVGL::GLSceneinline
createAndRenderABuffer(const Size &inSize=Size(640., 480.), const GLBufferPoolRef &inPool=nullptr)VVGL::GLScenevirtual
CreateGLSceneRef()VVGL::GLScenerelated
CreateGLSceneRefUsing(const GLContextRef &inCtx)VVGL::GLScenerelated
fragmentShaderString()VVGL::GLScenevirtual
geometryShaderString()VVGL::GLScenevirtual
GLScene()VVGL::GLScene
GLScene(const GLContextRef &inCtx)VVGL::GLScene
GLSceneRef typedefVVGL::GLScenerelated
glVersion() constVVGL::GLSceneinline
orthoFlipped() constVVGL::GLScene
orthoSize() constVVGL::GLScene
privateCopier() constVVGL::GLSceneinline
privatePool() constVVGL::GLSceneinline
program() constVVGL::GLSceneinline
render(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
renderBlackFrame(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
RenderCallback typedefVVGL::GLScene
renderOpaqueBlackFrame(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
RenderPrepCallback typedefVVGL::GLScene
renderRedFrame(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
renderToBuffer(const GLBufferRef &inBuffer)VVGL::GLScenevirtual
setAlwaysNeedsReshape(const bool &n)VVGL::GLScene
setClearColor(const GLColor &n)VVGL::GLScene
setClearColor(const float &r, const float &g, const float &b, const float &a)VVGL::GLScene
setClearColor(float *n)VVGL::GLScene
setFragmentShaderString(const string &n)VVGL::GLScenevirtual
setGeometryShaderString(const string &n)VVGL::GLScenevirtual
setOrthoFlipped(const bool &n)VVGL::GLScene
setOrthoSize(const Size &n)VVGL::GLScenevirtual
setPerformClear(const bool &n)VVGL::GLScene
setPrivateCopier(const GLTexToTexCopierRef &n)VVGL::GLSceneinline
setPrivatePool(const GLBufferPoolRef &n)VVGL::GLSceneinline
setRenderCallback(const RenderCallback &n)VVGL::GLScene
setRenderCleanupCallback(const RenderCallback &n)VVGL::GLScene
setRenderPreLinkCallback(const RenderCallback &n)VVGL::GLScene
setRenderPrepCallback(const RenderPrepCallback &n)VVGL::GLScene
setVertexShaderString(const string &n)VVGL::GLScenevirtual
vertexShaderString()VVGL::GLScenevirtual