alwaysRenderToFloat() | VVISF::ISFScene | inline |
audioInputs() | VVISF::ISFScene | |
context() const | VVGL::GLScene | inline |
createAndRenderABuffer(const VVGL::Size &inSize=VVGL::Size(640., 480.), map< int32_t, VVGL::GLBufferRef > *outPassDict=nullptr, const VVGL::GLBufferPoolRef &inPoolRef=nullptr) | VVISF::ISFScene | virtual |
createAndRenderABuffer(const VVGL::Size &inSize, const double &inRenderTime, map< int32_t, VVGL::GLBufferRef > *outPassDict=nullptr, const VVGL::GLBufferPoolRef &inPoolRef=nullptr) | VVISF::ISFScene | virtual |
VVGL::GLScene::createAndRenderABuffer(const Size &inSize=Size(640., 480.), const GLBufferPoolRef &inPool=nullptr) | VVGL::GLScene | virtual |
CreateGLSceneRef() | VVGL::GLScene | related |
CreateGLSceneRefUsing(const GLContextRef &inCtx) | VVGL::GLScene | related |
CreateISFSceneRef() | VVISF::ISFScene | related |
CreateISFSceneRefUsing(const VVGL::GLContextRef &inCtx) | VVISF::ISFScene | related |
doc() | VVISF::ISFScene | inline |
fragmentShaderString() | VVGL::GLScene | virtual |
geometryShaderString() | VVGL::GLScene | virtual |
getBufferForAudioInput(const string &inKey) | VVISF::ISFScene | |
getBufferForImageInput(const string &inKey) | VVISF::ISFScene | |
getPersistentBufferNamed(const string &inKey) | VVISF::ISFScene | |
getTempBufferNamed(const string &inKey) | VVISF::ISFScene | |
getTimestamp() | VVISF::ISFScene | inline |
GLScene() | VVGL::GLScene | |
GLScene(const GLContextRef &inCtx) | VVGL::GLScene | |
GLSceneRef typedef | VVGL::GLScene | related |
glVersion() const | VVGL::GLScene | inline |
imageImports() | VVISF::ISFScene | |
imageInputs() | VVISF::ISFScene | |
inputNamed(const string &inName) | VVISF::ISFScene | |
inputs() | VVISF::ISFScene | |
inputsOfType(const ISFValType &inType) | VVISF::ISFScene | |
ISFScene() | VVISF::ISFScene | |
ISFScene(const VVGL::GLContextRef &inCtx) | VVISF::ISFScene | |
ISFSceneRef typedef | VVISF::ISFScene | related |
orthoFlipped() const | VVGL::GLScene | |
orthoSize() const | VVGL::GLScene | |
persistentToIOSurface() | VVISF::ISFScene | inline |
privateCopier() const | VVGL::GLScene | inline |
privatePool() const | VVGL::GLScene | inline |
program() const | VVGL::GLScene | inline |
render(const RenderTarget &inRenderTarget=RenderTarget()) | VVGL::GLScene | virtual |
renderBlackFrame(const RenderTarget &inRenderTarget=RenderTarget()) | VVGL::GLScene | virtual |
RenderCallback typedef | VVGL::GLScene | |
renderOpaqueBlackFrame(const RenderTarget &inRenderTarget=RenderTarget()) | VVGL::GLScene | virtual |
RenderPrepCallback typedef | VVGL::GLScene | |
renderRedFrame(const RenderTarget &inRenderTarget=RenderTarget()) | VVGL::GLScene | virtual |
VVGL::GLScene::renderToBuffer(const GLBufferRef &inBuffer) | VVGL::GLScene | virtual |
setAlwaysNeedsReshape(const bool &n) | VVGL::GLScene | |
setAlwaysRenderToFloat(const bool &n) | VVISF::ISFScene | inline |
setBufferForAudioInputKey(const VVGL::GLBufferRef &inBuffer, const string &inString) | VVISF::ISFScene | |
setBufferForInputImageKey(const VVGL::GLBufferRef &inBuffer, const string &inString) | VVISF::ISFScene | |
setBufferForInputNamed(const VVGL::GLBufferRef &inBuffer, const string &inName) | VVISF::ISFScene | |
setClearColor(const GLColor &n) | VVGL::GLScene | |
setClearColor(const float &r, const float &g, const float &b, const float &a) | VVGL::GLScene | |
setClearColor(float *n) | VVGL::GLScene | |
setFilterInputBuffer(const VVGL::GLBufferRef &inBuffer) | VVISF::ISFScene | |
setFragmentShaderString(const string &n) | VVISF::ISFScene | virtual |
setGeometryShaderString(const string &n) | VVGL::GLScene | virtual |
setOrthoFlipped(const bool &n) | VVGL::GLScene | |
setOrthoSize(const Size &n) | VVGL::GLScene | virtual |
setPerformClear(const bool &n) | VVGL::GLScene | |
setPersistentToIOSurface(const bool &n) | VVISF::ISFScene | inline |
setPrivateCopier(const GLTexToTexCopierRef &n) | VVGL::GLScene | inline |
setPrivatePool(const GLBufferPoolRef &n) | VVGL::GLScene | inline |
setRenderCallback(const RenderCallback &n) | VVGL::GLScene | |
setRenderCleanupCallback(const RenderCallback &n) | VVGL::GLScene | |
setRenderPreLinkCallback(const RenderCallback &n) | VVGL::GLScene | |
setRenderPrepCallback(const RenderPrepCallback &n) | VVGL::GLScene | |
setThrowExceptions(const bool &n) | VVISF::ISFScene | inline |
setValueForInputNamed(const ISFVal &inVal, const string &inName) | VVISF::ISFScene | |
setVertexShaderString(const string &n) | VVISF::ISFScene | virtual |
useDoc(ISFDocRef &inDoc) | VVISF::ISFScene | |
useFile() noexcept(false) | VVISF::ISFScene | |
useFile(const string &inPath) noexcept(false) | VVISF::ISFScene | |
valueForInputNamed(const string &inName) | VVISF::ISFScene | |
vertexShaderString() | VVGL::GLScene | virtual |