VVISF & VVGL
VVISF::ISFScene Member List

This is the complete list of members for VVISF::ISFScene, including all inherited members.

alwaysRenderToFloat()VVISF::ISFSceneinline
audioInputs()VVISF::ISFScene
context() constVVGL::GLSceneinline
createAndRenderABuffer(const VVGL::Size &inSize=VVGL::Size(640., 480.), map< int32_t, VVGL::GLBufferRef > *outPassDict=nullptr, const VVGL::GLBufferPoolRef &inPoolRef=nullptr)VVISF::ISFScenevirtual
createAndRenderABuffer(const VVGL::Size &inSize, const double &inRenderTime, map< int32_t, VVGL::GLBufferRef > *outPassDict=nullptr, const VVGL::GLBufferPoolRef &inPoolRef=nullptr)VVISF::ISFScenevirtual
VVGL::GLScene::createAndRenderABuffer(const Size &inSize=Size(640., 480.), const GLBufferPoolRef &inPool=nullptr)VVGL::GLScenevirtual
CreateGLSceneRef()VVGL::GLScenerelated
CreateGLSceneRefUsing(const GLContextRef &inCtx)VVGL::GLScenerelated
CreateISFSceneRef()VVISF::ISFScenerelated
CreateISFSceneRefUsing(const VVGL::GLContextRef &inCtx)VVISF::ISFScenerelated
doc()VVISF::ISFSceneinline
fragmentShaderString()VVGL::GLScenevirtual
geometryShaderString()VVGL::GLScenevirtual
getBufferForAudioInput(const string &inKey)VVISF::ISFScene
getBufferForImageInput(const string &inKey)VVISF::ISFScene
getPersistentBufferNamed(const string &inKey)VVISF::ISFScene
getTempBufferNamed(const string &inKey)VVISF::ISFScene
getTimestamp()VVISF::ISFSceneinline
GLScene()VVGL::GLScene
GLScene(const GLContextRef &inCtx)VVGL::GLScene
GLSceneRef typedefVVGL::GLScenerelated
glVersion() constVVGL::GLSceneinline
imageImports()VVISF::ISFScene
imageInputs()VVISF::ISFScene
inputNamed(const string &inName)VVISF::ISFScene
inputs()VVISF::ISFScene
inputsOfType(const ISFValType &inType)VVISF::ISFScene
ISFScene()VVISF::ISFScene
ISFScene(const VVGL::GLContextRef &inCtx)VVISF::ISFScene
ISFSceneRef typedefVVISF::ISFScenerelated
orthoFlipped() constVVGL::GLScene
orthoSize() constVVGL::GLScene
persistentToIOSurface()VVISF::ISFSceneinline
privateCopier() constVVGL::GLSceneinline
privatePool() constVVGL::GLSceneinline
program() constVVGL::GLSceneinline
render(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
renderBlackFrame(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
RenderCallback typedefVVGL::GLScene
renderOpaqueBlackFrame(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
RenderPrepCallback typedefVVGL::GLScene
renderRedFrame(const RenderTarget &inRenderTarget=RenderTarget())VVGL::GLScenevirtual
VVGL::GLScene::renderToBuffer(const GLBufferRef &inBuffer)VVGL::GLScenevirtual
setAlwaysNeedsReshape(const bool &n)VVGL::GLScene
setAlwaysRenderToFloat(const bool &n)VVISF::ISFSceneinline
setBufferForAudioInputKey(const VVGL::GLBufferRef &inBuffer, const string &inString)VVISF::ISFScene
setBufferForInputImageKey(const VVGL::GLBufferRef &inBuffer, const string &inString)VVISF::ISFScene
setBufferForInputNamed(const VVGL::GLBufferRef &inBuffer, const string &inName)VVISF::ISFScene
setClearColor(const GLColor &n)VVGL::GLScene
setClearColor(const float &r, const float &g, const float &b, const float &a)VVGL::GLScene
setClearColor(float *n)VVGL::GLScene
setFilterInputBuffer(const VVGL::GLBufferRef &inBuffer)VVISF::ISFScene
setFragmentShaderString(const string &n)VVISF::ISFScenevirtual
setGeometryShaderString(const string &n)VVGL::GLScenevirtual
setOrthoFlipped(const bool &n)VVGL::GLScene
setOrthoSize(const Size &n)VVGL::GLScenevirtual
setPerformClear(const bool &n)VVGL::GLScene
setPersistentToIOSurface(const bool &n)VVISF::ISFSceneinline
setPrivateCopier(const GLTexToTexCopierRef &n)VVGL::GLSceneinline
setPrivatePool(const GLBufferPoolRef &n)VVGL::GLSceneinline
setRenderCallback(const RenderCallback &n)VVGL::GLScene
setRenderCleanupCallback(const RenderCallback &n)VVGL::GLScene
setRenderPreLinkCallback(const RenderCallback &n)VVGL::GLScene
setRenderPrepCallback(const RenderPrepCallback &n)VVGL::GLScene
setThrowExceptions(const bool &n)VVISF::ISFSceneinline
setValueForInputNamed(const ISFVal &inVal, const string &inName)VVISF::ISFScene
setVertexShaderString(const string &n)VVISF::ISFScenevirtual
useDoc(ISFDocRef &inDoc)VVISF::ISFScene
useFile() noexcept(false)VVISF::ISFScene
useFile(const string &inPath) noexcept(false)VVISF::ISFScene
valueForInputNamed(const string &inName)VVISF::ISFScene
vertexShaderString()VVGL::GLScenevirtual