VVISF & VVGL
VVGL::GLBuffer Member List

This is the complete list of members for VVGL::GLBuffer, including all inherited members.

Backing enum nameVVGL::GLBuffer
Backing_External enum valueVVGL::GLBuffer
Backing_Internal enum valueVVGL::GLBuffer
Backing_None enum valueVVGL::GLBuffer
backingContextVVGL::GLBuffer
backingIDVVGL::GLBuffer
BackingID enum nameVVGL::GLBuffer
BackingID_CVPixBuf enum valueVVGL::GLBuffer
BackingID_CVTex enum valueVVGL::GLBuffer
BackingID_GenericExternalCPU enum valueVVGL::GLBuffer
BackingID_GWorld enum valueVVGL::GLBuffer
BackingID_None enum valueVVGL::GLBuffer
BackingID_NSBitImgRep enum valueVVGL::GLBuffer
BackingID_Pixels enum valueVVGL::GLBuffer
BackingID_QImage enum valueVVGL::GLBuffer
BackingID_QVideoFrame enum valueVVGL::GLBuffer
BackingID_RemoteIOSrf enum valueVVGL::GLBuffer
backingReleaseCallbackVVGL::GLBuffer
BackingReleaseCallback typedefVVGL::GLBuffer
backingSizeVVGL::GLBuffer
calculateBackingBytesPerRow()VVGL::GLBufferinline
calculateBackingLength()VVGL::GLBufferinline
contentTimestampVVGL::GLBuffer
cpuBackingPtrVVGL::GLBuffer
descVVGL::GLBuffer
flippedVVGL::GLBuffer
getDescriptionString() constVVGL::GLBuffer
GLBufferCopy(const GLBufferRef &n)VVGL::GLBufferrelated
GLBufferRef typedefVVGL::GLBufferrelated
glReadySrcRect() constVVGL::GLBuffer
IF_RGBA32F enum valueVVGL::GLBuffer
InternalFormat enum nameVVGL::GLBuffer
isContentMatch(GLBuffer &n) constVVGL::GLBuffer
isFullFrame() constVVGL::GLBuffer
isNPOT2DTex() constVVGL::GLBuffer
isPOT2DTex() constVVGL::GLBuffer
mapPBO(const uint32_t &inAccess, const bool &inUseCurrentContext=false)VVGL::GLBuffer
nameVVGL::GLBuffer
pboMappedVVGL::GLBuffer
preferDeletionVVGL::GLBuffer
sizeVVGL::GLBuffer
srcRectVVGL::GLBuffer
Type enum nameVVGL::GLBuffer
Type_CPU enum valueVVGL::GLBuffer
Type_EBO enum valueVVGL::GLBuffer
Type_FBO enum valueVVGL::GLBuffer
Type_PBO enum valueVVGL::GLBuffer
Type_RB enum valueVVGL::GLBuffer
Type_Tex enum valueVVGL::GLBuffer
Type_VAO enum valueVVGL::GLBuffer
Type_VBO enum valueVVGL::GLBuffer
unmapPBO(const bool &inUseCurrentContext=false)VVGL::GLBuffer