by weevil » Fri Jun 26, 2009 11:14 am
by vade » Fri Jun 26, 2009 3:56 pm
weevil wrote:Anybody using OpenEmu and VDMX together yet? ( http://openemu.sourceforge.net/ ) I am super excited about the combination and would love to see some sample projects. Since playing a game in a set would require a certian amount of attention, its going to be beneficial to have things you would normally be controlling directly tied into game input instead. I'd love to see how people accomplish this.
by weevil » Fri Jun 26, 2009 4:11 pm
by weevil » Fri Jun 26, 2009 7:11 pm
by vade » Fri Jun 26, 2009 10:03 pm
weevil wrote:I am actually a little embarrassed, I can't seem to get any of the OpenEmu quartz compositions to run any NES ROMs, even the included GlitchNES.I went into the open emu patch and provided a path to the ROM in the ROM Path parameter (/Users/wwiggins/Documents/Quartz\ Composer/glitchNES/glitchnes.nes) which I know is right, because I dragged the file into terminal to copy the path. I tried replacing /Users/wwiggins with ~ too, I just get a black viewer in QC, even after I stop and start it.What am I missing?
by weevil » Sat Jun 27, 2009 9:39 am
by PDPL » Sat Jun 27, 2009 2:18 pm
weevil wrote:That did it!I wish you could just drag the Tom into that field to get a path.
by weevil » Sat Jun 27, 2009 2:34 pm
by weevil » Sun Jun 28, 2009 10:07 pm
by vade » Wed Jul 01, 2009 9:28 am
weevil wrote:I'm trying to use the replicate in space Macro patch with openemu... I saw a screenshot that looked cool that might have been using it. I don't seem to be doing it right though. I created an instance of the replicate in space patch, then drilled down into it and pasted the openEMUNes example into it. I can see the NES rom running in the viewer, but when I adjust the replicate in space parameters, nothing cool happens...
by weevil » Wed Jul 01, 2009 10:39 am
by vade » Wed Jul 01, 2009 11:16 am
weevil wrote:I think I was just wasting my forum question hitpoints on something dumb actually. What I'd really like to know now is why I can't see any of the openEmu controller inputs in the layer controls in vdmx. I'm pretty sure they are published, but instead I just see the ram glitching sliders etc... no left right up down ba start. It would be super extra cool to control glitchNes with a wiimote inside vdmx. Or with MSA remote! [/i]I'll attatch a screenshot(s) when I get home from work.
by VJ Anomolee » Wed Feb 22, 2012 8:49 pm
by vade » Wed Feb 22, 2012 11:52 pm
by slof » Thu Feb 23, 2012 8:18 am
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