i thought with the step sequencer i could send one of those values to my z rotation slider. that would be direct and simple, but if that's possible i have no idea how.
what i tried was: 4 row, 8 step (column) sequencer. then with a number fx i wanted to multiply the possible column values (0,1,2,3,4) by 90 and send that value to the z rotation slider. but i could only figure out how to put the number fx on the slider itself (you can't apply number fx to the step sequencer?) it kind of works but, it'll hit 0 and 360 and 90, okay, but i get like 176.9 and 268.4 for the columns set to values 2 and 3. (i don't get that at all -- a bug??)
btw - i thought it would be very direct to use a multiply number fx - but the max. value is 5??? any reason i can't use 90..? i had to chain 4 multiply fx to get to the number 90, and that's just silly. like, how hard can it be to tell a computer to multiply a value by 90?
i'm sure there's a far easier way to do this (probably doesn't even involve a step sequencer) so i'd be grateful for any suggestions?? (i'd prefer this happen automatically, not by having to push buttons to trigger the value i want)
the x,y,z rotation sliders work on 0-360. can i/should i normalize that? so at .25 = 90 degrees, .5= 180 degrees, etc.?
if the step sequencer is the wrong way to go about this... hm, well i know if i set marks where i want them on the z rotation slider, then i could trigger them via buttons, and sync those buttons to the step sequencer, but is that really the most efficient way to accomplish this?? i thought the point of the step sequencer was to be able to send specific values to controls at regular intervals --- do i just need to set it to have 360 rows?
thanks much... this is my first time to get into automating effects moves. previously i've just mixed everything with a midi controller
PS - i suck at math, but you probably already knew that